Nov 17, 2005, 08:02 PM // 20:02 | #1 |
Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
|
Searched here and abroad...
Particularly to axes...
But in general as well.... There are only 2 upgrade components allowed per weapon...? (Sheild too? Never saw a sheild upgrade is there any?) But what I really want to know is how do you know which bonus you lose or rather which one you are upgrading...? Example when you apply a new upgrade and 2 are existing which will you lose, how do you know? Thx. Drawven... |
Nov 17, 2005, 08:08 PM // 20:08 | #2 | |||
Frost Gate Guardian
Join Date: May 2005
Guild: [DSA]
Profession: W/Mo
|
Quote:
Quote:
Quote:
|
|||
Nov 17, 2005, 08:09 PM // 20:09 | #3 |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
|
|
Nov 17, 2005, 08:12 PM // 20:12 | #4 |
Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
|
All weapons with two components will read x [weapon] of y. When you upgrade, what gets replaced depends on the upgrade. x parts replace x components, and y parts replace "of y" components:
Here's a list of components: x: x Staff Head x Bowstring x Sword Hilt x Hammer haft (? not sure about the terminology) x Axe Haft y: Staff wrapping of y Bow grip of y(of whatever is not the bowstring) Sword Pommel of y Hammer grip of y Axe grip of y x and y are variables and depend on what mod you're talking about |
Nov 17, 2005, 08:13 PM // 20:13 | #5 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
|
The prefix usually refers to the hilt(sword), haft(axe and hammer), string(bow), or head(staff) and the suffix usualyl refers to the pommel(sword), grip(axe,hammer and bow), or wrapping(staff)
However if you have a sword thats a crippling longswrd of fort for example, it is supposed to look like this: Long Sword xx-xx dmg req x swrodsmanship legnthens crippling duration on foe health +25 but depending on if you add the crippling hlit at a later date it can look like this: Long Sword xx-xx dmg req x swrodsmanship health +25 legnthens crippling duration on foe The same can appear with axes, bows, staffs, hammers.... but it will always read prefix first, suffix second. the order of the stats doesnt matter. |
Nov 17, 2005, 08:24 PM // 20:24 | #6 |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
|
think. Axe Grips and Hafts. Hafts usually are the ones with definitions: like "Icy, Poison, vampiric, etc." and Grips usually are "Fortitude, enchament, mastery, etc"
How do you know what you'll lose? Simple. If it's an effect, it's a hilt/hammer haft/axe haft. If it's something like HP, Enchantments last longer, mastery %, it's a pommel/hammer grip/axe grip. hope this remedied. And how it reads, it alwats reads effect first and fortitude last, from what i've saw: Example: My axe: Icy Chaos Axe of Fortitude. If you switch the haft, it'll update the previous, and if you update the latter, the latter. Say you want to switch the icy <because you're in the shiverpeaks now, just double click fire haft and it'll overwrite the icy haft.> remember, also if you upgrade both haft/grip you can only salvage one back. Hope this helped. --The Shim |
Nov 17, 2005, 08:33 PM // 20:33 | #7 |
Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
|
ty!!
hey guys thx alot and that link was awsome booked it!!
|
Nov 17, 2005, 10:18 PM // 22:18 | #8 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
|
2 upgrades per yes, 2 mods no.
Something can come with "inherent" mods that cant be gotten form upgrades. The popular +15% damage while over 50% health (15>50) is an example. |
All times are GMT. The time now is 09:46 AM // 09:46.
|